To offset this tremendous advantage, Atlantean villagers are significantly more costly than those of the other civs, and obviously, they make very tempting targets throughout a match. These villagers gather food, wood, and gold faster than any of the other civs, and they don't need to drop it off anywhere, either. At any rate, rather than have to mass worker units on food, wood, and gold like the other civilizations invariably need to, and rather than build special structures (or in the Norse's case, ox carts) as drop-off points for those resources, the Atlanteans have self-reliant, highly efficient villagers at their command. When playing as the Atlanteans, you have less resource management to worry about than you do as the other civs-a distinction that purists may not necessarily appreciate, but one that seems consistent with how real-time strategy games are evolving. Rather than try to appeal to experienced Age of Mythology players looking for an even greater challenge, Ensemble apparently took a step back and made Atlantis a bit more accessible than some of the other civs, particularly the Egyptians and the Norse. Ironically, it's easier to play as the Atlanteans than as any of the other Age of Mythology civilizations. These have names like "katapeltes" and "murmillo," but they're immediately recognizable for what they are-especially since Age of Mythology provides such thorough information about each unit in the context of the game. These and the other myth units are among the most colorful of the Atlantean forces (as well as the strongest), but of course, Atlantis has a standard arsenal of swordsmen, archers, cavalry, siege weapons, and ships-much like the other civs. Prometheans are living lumps of clay, which, when killed, split into two smaller prometheans that continue the fight. Automatons are animated suits of armor, resistant to damage and capable of repairing each other. The behemoth resembles a dinosaur and can knock buildings down with just a few powerful head-butts. The satyr, for example, hurls armfuls of spears at the enemy ranks and can damage large groups of infantry. Its architecture most resembles that of the Greeks, and its myth units look good and are effective. The Atlantean civilization is powerful and fits in quite well with the other three. So, just like in Age of Mythology, your choice of major god influences certain key abilities you have while commanding the Atlantean forces, while your choice of minor gods during the course of a match grants you access to various myth units, gives you access to particular god powers, and allows you to research unique technologies exclusive to those gods. Nine minor gods, including Helios, Atlas, and Prometheus, support the major gods, and you choose from pairs of them as you climb the technology tree during a match. As with the other factions, you don't just play as "Atlantis" but instead can choose from its three major gods-Kronos (Zeus' father), Oranos (Kronos' father), and Gaia (Oranos' wife). Rather than add a smattering of new units and technologies to the existing civilizations, The Titans emphasizes the new fourth civilization and makes few changes to the original civs from Age of Mythology. Atlantis figures prominently in the expansion pack's single-player campaign, and the addition of the completely new civilization fleshes out this complex real-time strategy game in skirmishes both against the computer and against other players.Ītlantis brings its enormous titan to bear against an unfortunately unprepared foe. Furthermore, The Titans lets you play as an entirely new civilization, Atlantis, in addition to the Greek, Egyptian, and Norse civilizations included in the first game. These creatures are so powerful that only a large, concentrated force, or another titan, can defeat them. Appropriately titled "The Titans," this add-on lets you summon enormous monstrosities to support your armies in the latter stages of a battle. The expansion pack to last year's outstanding real-time strategy game Age of Mythology includes some big, new additions.
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